6th International Conference on Design, User Experience and Usability
Indicative topics/keywords of the broad spectrum of issues to be addressed:
- Anthropology and ethnography
- Branding
- Chart and diagram design
- Color design
- Creativity in DUXU
- Design thinking, design philosophy, and design patterns
- Design/evaluation for cross-cultural users
- DUXU in developing countries
- Education/training for DUXU
- Emotion, motivation, and persuasion design
- Ethical issues in DUXU
- Future trends in DUXU
- Gamification, especially of enterprise applications
- Globalization/localization of DUXU
- Heuristics
- Image design
- Information/knowledge design/visualization
- Internet of Things and DUXU
- Management of DUXU processes
- Map, wayfinding, and signage design
- Marketing
- Metaphor, mental-model, and navigation/search design
- Mobile products/services, including mobile TV/video
- Patterns of DUXU practice and solutions
- Personalities, psychology, personas
- Persuasive Technology and DUXU
- Robots, AI agents, and DUXU
- Science-fiction and future trends
- Sci-Fi Movies and DUXU
- Semiotics: Sign/symbol/icon design
- Service Design
- Social networks, especially in the enterprise
- Storytelling, fiction, non-fiction, comics
- Sustainability
- Three-D Printing and DUXU
- Wearables, fashion, and beauty technology
- Women and DUXU