Wednesday, 12 July 2017 |
08:00 – 10:00 |
S015: Social Internet of Things Room: 115 Chair(s): Jun Hu, Eindhoven University of Technology, Netherlands
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- The Study and Application of Smart Art Community Service with “ESPSAS” Internet of Things Platform
Jheng-Chun Yang, Su-Chu Hsu, Taipei National University of the Arts, Taiwan
- A Preliminary Study of Smart Seat Cushion Design
Shijian Luo, Yun Wang, China Academy of Art, P.R. China; Yan Gong, Ge Shu, Zhejiang University, P.R. China; Na Xiong, China Academy of Art, P.R. China
- Service Design Strategy for Social Internet of Things in China
Jiajia Chen, Nanjing University of Arts, P.R. China
- Design of Internet Rehabilitation Service System with Individual Assessment Data for Autistic Children
Lie Zhang, Tsinghua University, P.R. China; Guobin Wang, Beijing University of Technology, P.R. China; Jiarui Wu, Wei Wang, Tsinghua University, P.R. China
- Development and Evaluation of a Non-Obtrusive Patient Monitoring System with Smart Patient Beds
Ruben Van Dijk, Eindhoven University of Technology, Netherlands; Weifeng Liang, Zhejiang University, P.R. China; Biyong Zhang, Bobo Tech., P.R. China; Jun Hu, Eindhoven University of Technology, Netherlands
- Design for Social Innovation supported by Social Based Technologies
Teresa Franqueira, Gonçalo Gomes, University of Aveiro, Portugal
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S016: Creative and Cognitive Processes in Design Room: 116 Chair(s): Rachel Zuanon, Anhembi Morumbi University, Brazil
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- Emergence in Game Design: Theoretical Aspects and Project’s Potentialities
Nivia Ferreira, Priscila Trovo, Sergio Nesteriuk, Anhembi Morumbi University, Brazil
- The foundation of the SEE BEYOND method: Fashion Design and Neuroeducation applied to the teaching of the project methodology to students with congenital and acquired blindness
Geraldo Lima Junior, Rachel Zuanon, Anhembi Morumbi University, Brazil
- Interaction/Cognition in Design: The Red Bull Station’s Classroom case study
Priscila Trovo, Adriana Valli, Nivia Ferreira, Agda Carvalho, Anhembi Morumbi University, Brazil
- Building Tools for Creative Data Exploration: a Comparative Overview of Data-driven Design and User-Centered Design
Sara Diamond, Steve Szigeti, Ana Jofre, OCAD University, Canada
- Brain Design Co-evolution: the potential of design elements to improve short-term memories as an strategy to postpone the symptoms of Alzheimer disease.
Rachel Zuanon, Anhembi Morumbi University, Brazil
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10:30 – 12:30 |
S036: Interactive Digital Media Room: 115 Chair(s): Jun Hu, Eindhoven University of Technology, Netherlands
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- Experience Design of Social Interaction for Generation Y based on Tangible Interaction
Yan Shi, Yuhui Guo, Zheng Gong, Bing Yang, Hangzhou Dianzi University, P.R. China; Leijing Zhou, University of Nottingham Ningbo China, P.R. China
- The Construction of Art in Virtual Reality and its Education
Jin Sheng, Nanjing University of Arts, P.R. China
- Intelligent Painting Based on Social Internet of Things
Zhiyong Fu, Jia Lin, Zhi Li, Wenjia Du, Jieye Zhang, Shuxiong Ye, Tsinghua University, P.R. China
- Augmented Reality Games for Learning: A Literature Review
Jingya Li, Erik Van der Spek, Loe Feijs, Eindhoven University of Technology, Netherlands; Feng Wang, Jiangnan University, P.R. China; Jun Hu, Eindhoven University of Technology, Netherlands
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13:30 – 15:30 |
S056: Pervasive and Civic Computing Room: 115 Chair(s): Shin’ichi Konomi, The University of Tokyo, Japan
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- Civic Tech and Ambient Data in the Public Realm: Challenges and Opportunities for Learning Cities and Smart Cities
H. Patricia McKenna, AmbientEase and the UrbanitiesLab, Canada
- A Smart City Application for Sharing Up-to-date Road Surface Conditions Detected from Crowdsourced Data
Kenro Aihara, Piao Bin, National Institute of Informatics, Japan; Hajime Imura, Hokkaido University, Japan; Atsuhiro Takasu, National Institute of Informatics, Japan; Yuzuru Tanaka, Hokkaido University, Japan
- Real-time Visualization of the Degree of Indoor Congestion with Smartphone-based Participatory Sensing
Tomoya Kitazato, Kyoichi Ito, Keisuke Umezawa, Masaki Ito, Kaoru Sezaki, The University of Tokyo, Japan
- Building a Platform Society towards Sustainability based on Internet-of-Things
Hina Akasaki, Fumiko Ishizawa, Mizuki Sakamoto, Tatsuo Nakajima, Waseda University, Japan
- Flyer Mapping in Art Museums: Acquiring Implicit Feedback Using Physical Objects
Tomoyo Sasao, Shin’ichi Konomi, The University of Tokyo, Japan
- Radioactive Soundscape project
Hiroki Kobayashi, Hiromi Kudo, The University of Tokyo, Japan
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16:00 – 18:00 |
S076: Playful and Humorous Interactions in Smart Environments Room: 115 Chair(s): Anton Nijholt, University of Twente, Netherlands
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- Making Fun of Failures Computationally
Alessandro Valitutti, University of Bari, Italy
- Modelling Playful User Interfaces for Hybrid Games
Anna Priscilla De Albuquerque, Federal University of Pernambuco, Brazil; Felipe Borba Breyer, Federal Institute of Pernambuco, Brazil; Judith Kelner, Federal University of Pernambuco, Brazil
- Virtual Reality Games, Therapeutic Play and Digital Healing
Matt Dombrowski, Jaime Dombrowski, University of Central Florida, United States
- I Read The News Today, Oh Boy:
Making Metaphors Topical, Timely and Humorously Personal
Tony Veale, Hanyang Chen, Guofu Li, University College Dublin, Ireland
- Visualizing Incongruity and Resolution: Visual Data Mining Strategies for Modeling Sequential Humor Containing Shifts Of Interpretation
Andrew Smigaj, Boris Kovalerchuk, Central Washington University, United States
- Mobile Augmented Games in Playable Cities: Humorous Interaction with Pokemon Go
Marvin Andujar, University of Florida, United States; Anton Nijholt, University of Twente, Netherlands; Juan E. Gilbert, University of Florida, United States
- Humor as an Ostensive Challenge that Displays Mind-reading Ability
Gary McKeown, Queen's University Belfast, United Kingdom
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