9th International Conference on Virtual, Augmented and Mixed Reality
Indicative topics/keywords of the broad spectrum of issues to be addressed:
- Applications
- Consumer products and experience
- Education and training
- Entertainment
- Gaming
- History and culture
- Industrial
- Medical and healthcare
- Military
- Rehabilitation
- Social computing
- Virtual worlds and long-term persistent environments
- Interaction and navigation in VAMR
- Avatar instantiation
- Human factors
- Immersion
- Locomotion
- Orientation and navigation
- Teleoperation, puppeteering, and autonomy
- Human-robot interaction and remote systems
- Issues in development and use of VAMR
- Distributed environments
- Embodiment
- Fidelity
- Occlusion
- Performance measurement
- Platform requirements
- Presence in VAMR
- Criteria and measurement
- Design issues
- Sensory and perception
- Simulator sickness
- Situational awareness
- Underlying & supporting technologies
- Alternative computing environments
- Wearable
- Pervasive computing
- CAVE and multi-participant environments
- Head mounted displays
- Field of view
- Resolution
- Rendering speed
- Parallax and perspective
- Mobile systems
- Multimodal interfaces
- Sensory substitution
- Telepresence systems
- Tracking technologies
- Visualization and image rendering